using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class EnemyStat : CharacterStat
{
    private Enemy enemy;

    protected override void Start()
    {
        base.Start();
        enemy = entity as Enemy;
    }

    protected override void Update()
    {
        base.Update();
    }

    protected override void SetPhysicsFrailtyState() => enemy.SetPhysicsFrailtyState();

    protected override void FreePhysicsFrailtyState() => enemy.FreePhysicsFrailtyState();
}
